OceanSim

2026 · Godot 4.6 · GDScript · GLSL

A native Godot sailing simulation with a reactive ocean, boat wake, volumetric sky, and a beach shaped by receding waves.

OceanSim is a native desktop sailing simulation with a spectral ocean, volumetric clouds, and procedural islands. The beach keeps footprints and wetness as waves reach the sand and recede.

Hull pressure makes crests and troughs that move nearby buoys. Immersion, heading, and speed through the water shape the wake. Foam spreads and fades behind the boat. The boat and its moving sail reflect at the waterline. Water stays sharper during camera pans.

The showcase has recorded engine captures across sea states, camera positions, and times of day. It includes a short sailing recording. The simulation runs in Godot’s desktop renderer. The browser controls select recorded views.